Skip to content

In-game Content

PlayerEx adds new attributes to the game, that are by default attached to the player. Additionally, PlayerEx features a new GUI screen and levelling system.

  • Attributes

PlayerEx adds fully functional attributes to the game. By default these attributes are only present on the player, but attributes with the Applicable Entity type LivingEntity can be attached to any living entity with datapacks - see Data Attributes.

Attribute Registry Key Applicable Entity Stacking Behaviour Description
Evasionplayerex:evasion LivingEntity DIMINISHING The chance to dodge projectiles.
Lifestealplayerex:lifesteal LivingEntity DIMINISHING A percentage of melee and ranged damage dealth is healed.
Health Regenerationplayerex:health_regeneration LivingEntity DIMINISHING Health passively healed every second.
Heal Amplificationplayerex:heal_amplification LivingEntity DIMINISHING All healing is amplified by this amount.
Melee Crit Damageplayerex:melee_crit_damage PlayerEntity DIMINISHING Attack damage is multiplied by this amount on a melee critical hit.
Melee Crit Chanceplayerex:melee_crit_chance PlayerEntity DIMINISHING The chance for a melee attack to be a critical hit.
Ranged Crit Damageplayerex:ranged_crit_damage LivingEntity DIMINISHING Projectile damage is multiplied by this amount on a rangd critical hit.
Ranged Crit Chanceplayerex:ranged_crit_chance LivingEntity DIMINISHING The chance for a projectile fired to result in a critical hit.
Ranged Bonus Damageplayerex:ranged_damage LivingEntity FLAT Damage added to projectile base damage.
Fire Resistanceplayerex:fire_resistance LivingEntity DIMINISHING Reduces fire damage by this amount (100% is immunity).
Freeze Resistanceplayerex:freeze_resistance LivingEntity DIMINISHING Reduces freeze damage by this amount (100% is immunity).
Lightning Resistanceplayerex:lightning_resistance LivingEntity DIMINISHING Reduces lightning damage by this amount (100% is immunity).
Poison Resistanceplayerex:poison_resistance LivingEntity DIMINISHING Reduces poison damage by this amount (100% is immunity).
Wither Resistanceplayerex:wither_resistance LivingEntity DIMINISHING Reduces wither damage by this amount (100% is immunity).
Breaking Speedplayerex:breaking_speed PlayerEntity FLAT Defines the player's base block breaking speed.
Levelplayerex:level LivingEntity FLAT An RPG like level value attribute; does nothing.
Constitutionplayerex:constitution LivingEntity FLAT An RPG like stat value used to increase other attributes: +1 Max Health +0.1 Knockback Resistance +0.1 Poison Resistance
Strengthplayerex:strength LivingEntity FLAT An RPG like stat value used to increase other attributes: +0.25 Melee Attack Damage +0.5 Armor +0.01 Health Regen./s
Dexterityplayerex:dexterity LivingEntity FLAT An RPG like stat value used to increase other attributes: +0.1 Attack Speed +0.25 Ranged Damage +5% Melee Crit Damage +0.1 Lightning Resistance
Intelligenceplayerex:intelligence LivingEntity FLAT An RPG like stat value used to increase other attributes: +2% Heal Amplification +5% Ranged Crit Damage +0.1 Wither Resistance
Luckinessplayerex:luckiness LivingEntity FLAT An RPG like stat value used to increase other attributes: +0.1 Luck +2% Evasion +2% Melee Crit Chance +2% Ranged Crit Chance
  • Modified Vanilla Attributes

Attribute Registry Key Modification
Armor minecraft:generic.armor Increased max value from 30 to Integer.MAX_VALUE.
Armor Toughness minecraft:generic.armor_toughness Increased max value from 20 to Integer.MAX_VALUE.
Knockback Resistance minecraft:generic.knockback_resistance Changed stacking behaviour from FLAT (default) to DIMINISHING.
Max Health minecraft:generic.max_health Changed max value from 1024 to Integer.MAX_VALUE.

PlayerEx adds tabs to the survival inventory that let the player navigate between their inventory, attributes screen and combat attributes screen.

The latter of which allow the player to view their attributes and spend skill points to level up and increase certain attributes. These have an RPG theme.

GUI Example 1
Added on inventory tabs and the main levelling tab.
GUI Example 2
The Added on WizardEx Tab and the Combat Stat page. These can be also accesed with the R keybind.
  • Config Options

Most of PlayerEx's configurability is provided by Data Attributes in the form of datapacks, but there are some items that have a dedicated config - this is split into server and client items. The former requires restarting/reloading the world.

Item Side Function
Reset On Death SERVER On death, the player's attributes, level and skill points revert to their defaults.
Disable Attributes GUI SERVER Hides inventory tabs, disables opening of/access to the attributes screen.
Show Level Nameplates SERVER For every LivingEntity with the Level attribute, a nameplate displays above that entity rendering their level (for players on multiplayer this is just above the head but below the nametag, such that it does not interfere with health bar mods).
Skill Points per Level SERVER How many Skill Points the player gets for each level up.
Level Up Formula SERVER Dictates how many experience levels are required for the player to level up.
Restorative Force Ticks SERVER The number of ticks between every restorative event. Note that 20 ticks is 1 second.
Restorative Force SERVER The counter-balancing multiplier that acts to restore the XP Negation Factor to 1.0.
XP Negation Factor SERVER The chance for xp orbs to drop in a given chunk. Setting this value to 100 causes vanilla behaviour.
Level Up Volume CLIENT How loud the level up sound effect is (can be set to 0 to mute).
Skill Up Volume CLIENT How loud the spend skill point sound effect is (can be set to 0 to mute).
Horizontal Text Scale CLIENT How squished the text on the attributes/combat screen is in the horizontal direction (good for languages with long form translations).
Vertical Text Scale CLIENT How squished the text on the attributes/combat screen is in the vertical direction (good for languages with long form translations).
Tooltip Attributes CLIENT How weapon tooltips should display their Attack Damage/Speed attributes. By default, increasing your attack damage/speed is not reflected in the tooltip of these attributes - PlayerEx fixes this, but offers the option to choose between different solutions: 1. Does not fix the issue and leaves tooltips alone, i.e. if you had 5 attack damage, the tooltip of a sword would not show this. This option is available in the event that you are playing with another mod that changes tooltips, and would otherwise be incompatible.). 2. Displays attack damage/speed the same way attributes are displayed on tooltips, and only shows modifier values. 3. Displays the attack damage/speed in the vanilla way, but fixes the values so that they reflect the player's values.
  • Commands

Command Function
/playerex levelup <player> [amount] Levels the input player up by the input amount.
/playerex refund <player> [amount] Gives the input player the input number of refund points.
/playerex reset <player> Resets all attributes and skill points on the input player to their defaults.
/playerex skillAttribute <player> <attribute> <requires skill points> Skills the input attribute, provided the player has a Skill Point available if the final boolean argument is true, or regardless otherwise.
/playerex refundAttribute <player> <attribute> <requires refund points> Refunds the input attribute, provided the player has a Refund Point available if the final boolean argument is true, or regardless otherwise.

Also see commands available with Offline Player Cache, which is included with PlayerEx.


Last update: 2024-10-13